This note outlines the structure and formulas needed to develop a two-tiered energy system in Unreal Engine 5, where players manage personal energy consumption and interact with a community energy grid. The goal is to balance home-based self-sufficiency and community resource-sharing, encouraging progression from energy reliance to independence.
Key Components:
- Home-Based Energy System - Player-controlled small-scale power generation and consumption.
- Public Energy Grid - Large-scale, community-managed energy production.
System Components
1. Home-Based Energy System (Player-Centric)
Key Mechanics:
- Energy Generation: Small generators (e.g., solar panels, wind turbines, bioenergy units) produce energy (measured in kWh).
- Energy Storage: Players can add storage options like batteries. Stored energy is drawn on cloudy days, low wind, or peak usage periods.
- Energy Consumption: Consumption includes lighting, tools, appliances, etc., and varies based on activity.
Basic Formulas:
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Energy Produced (kWh): $$E_{prod} = \sum_{i=1}^n (Gen_{i} \times Eff_{i} \times \Delta t)$$ where:
- $Gen_{i}$: Generation capacity of energy source ($i$) (e.g., solar, wind).
- $Eff_{i}$: Efficiency of generator ($i$) (accounts for losses).
- $\Delta t$: Time increment.
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Energy Debt (kWh): $$E_{debt} = E_{consumed} - E_{stored} - E_{prod}$$ If $E_{debt} > 0$, the player relies on the public grid; if $E_{debt} \leq 0$, they are self-sufficient or contributing.
Unreal 5 Tips:
- Use Blueprints for individual generators and storage units, enabling modular upgrades.
- Track each player's energy status with Data Tables for easy UI integration.
- Utilize Timeline nodes for real-time energy updates, showing production vs. consumption.
2. Public Energy Grid (Community-Based)
Key Mechanics:
- Large-Scale Generators: Nuclear, hydro, or fusion reactors power shared systems, built through community resource contributions.
- Energy Pool: Tracks the energy generated by public resources minus the collective consumption by all players.
- Energy Debt Contribution System: Players track personal energy debts and contribute to communal grid resources to repay or even become net contributors.
Basic Formulas:
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Total Community Energy Pool (kWh): $$E_{pool} = \sum_{j=1}^m (Gen_{j} \times Eff_{j} \times \Delta t) - \sum_{k=1}^p (Cons_{k})$$ where:
- $Gen_{j}$: Generation capacity of large generators $j$.
- $Eff_{j}$: Efficiency of generator $j$.
- $Cons_{k}$: Consumption of player $k$.
- $E_{pool}$: Updated per tick, allowing real-time adjustments.
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Debt Repayment Calculation: $$ Debt_{repay} = E_{contrib} - E_{debt} $$ where:
- $E_{contrib}$: Energy or resource value contributed to the grid.
- $E_{debt}$: Player’s personal energy debt.
- If $Debt_{repay} > 0$, the player contributes surplus energy.
Unreal 5 Tips:
- Track community grid data using a Game Instance for global state management.
- Use RPCs (Remote Procedure Calls) to handle player contributions, ensuring synchronized data in multiplayer.
- Display public energy pool stats on a communal UI using UMG Widgets, updated by a central energy manager.
Implementation Guide
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Create Generators and Storage Units
- Blueprints for small generators (solar, wind, bioenergy) with adjustable output based on efficiency.
- Batteries as storage with charge/discharge rates affecting how long energy is available during low production.
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Develop Personal Energy Meters
- Use Data Tables for each player’s energy generation, consumption, and storage.
- Meter Logic: Update player debt status in real-time and show surplus or deficit.
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Set up the Public Energy Grid
- Central energy pool managed by Game Instance.
- Calculate total energy generated by communal resources and player consumption each tick.
- Display community energy levels and public energy debt on communal UI accessible by all players.
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Debt Repayment and Contribution Tracking
- Players gain points or community rewards as they pay back energy debt.
- Contributions recorded in player stats, enabling tracking of net providers or consumers.
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UI and Visualization
- Player Dashboard: Personal generation and debt levels.
- Communal Dashboard: Shows public energy pool and collective status.
- Use color indicators (e.g., green for surplus, red for deficit) to show energy health at a glance.
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Testing and Balancing
- Regularly test generation, consumption, and debt formulas to ensure that players reach self-sufficiency at a reasonable rate.
- Use Gameplay Tags for tracking different energy sources and adjust efficiency per environment or player upgrades.
Additional Considerations
- Future Upgrades: As players gain resources, they can contribute to new community projects (e.g., more efficient reactors).
- Emergencies and Events: Power outages, reactor issues, or energy surges can add unexpected challenges.
- Player Achievements: Reward players for achieving self-sufficiency or becoming net contributors to the public grid.